/*
 * Copyright © 2004-2021 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model;

public class ItemRequest {
	int _objectId;
	int _itemId;
	long _count;
	long _price;
	
	public ItemRequest(int objectId, long count, long price) {
		_objectId = objectId;
		_count = count;
		_price = price;
	}
	
	public ItemRequest(int objectId, int itemId, long count, long price) {
		_objectId = objectId;
		_itemId = itemId;
		_count = count;
		_price = price;
	}
	
	public int getObjectId() {
		return _objectId;
	}
	
	public int getItemId() {
		return _itemId;
	}
	
	public void setCount(long count) {
		_count = count;
	}
	
	public long getCount() {
		return _count;
	}
	
	public long getPrice() {
		return _price;
	}
	
	@Override
	public int hashCode() {
		return _objectId;
	}
	
	@Override
	public boolean equals(Object obj) {
		if (this == obj) {
			return true;
		}
		if (!(obj instanceof ItemRequest)) {
			return false;
		}
		return (_objectId != ((ItemRequest) obj)._objectId);
	}
}
